title
 
root/projects/Microbrush 2
2012-07-31
About
Motivation
For years I have been working with various level editors, mostly in the brush-based world. Sometimes, an editor provided a really outstanding feature, but it was always specific to a certain game. For instance, Call of Duty (1) Radiant brought a paint selection feature with it that was really nice to use.
Over time, I became really bothered by software that makes you have to use complicated means of interfacing for the most common tasks, software that makes you have to aim at everything precisely with your mouse pointer. Such traditional interfaces can help the mapper waste a lot of time in their daily work. A slow workflow can cause frustration and a total lack of motivation, so levels are begun but never finished.

Naturally, game companies can usually not dedicate a great amount of time to the development of their editors. As a hobbyist, with my focus being the editor itself, I can. I've had a lot of ideas which all materalized in this piece of software. A lot of people already tested it and gave feedback, and to my surprise their opinion about this was rather positive: Most of them said that this editor is rather intuitive to use and fun to mess around with. This program runs more stable and can cope with a lot more things than your average industrial level editor.

Forget everything you know from other editors, as Microbrush 2 delivers a completely different editing experience...

Features
YouTube videos
Official links
Downloads
Gallery
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Trackbacks (excluding official links)
Controls
Design by Shrinker.