The API included also allows you to load, save, manipulate or generate VMF files from scratch. There is not just a VMF Parser in it, there are also components that are built on top of that and provide a nice class structure for you to work on.
Ever wanted to make a maze generator for Half-Life 2? How about changing the colors of all lights in that one Counter-Strike map to match your favorite color? Want to make a program that can modify the MB2 output natively? Are you interested in looking behind the scenes?
If so, then this is the right thing for you!
- fixed output file format version in conversion tools
- for Microbrush 2.2.1




