Shrinker Title
(*2009-08-08 / gen 2010-10-26)
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Downloads - Top-Level
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Here you can obtain Microbrush 2 and sample scenes for it.

  • fixed output file format version in conversion tools
Known problems and workarounds in Microbrush 2.2.1:
  • Bug: When you hold down ctrl and click once to start a copy-move and then release ctrl, the copy-move is aborted. Functions should not abort when a modifier key is released, to allow for flying to another point in space and finishing the action there.
  • Workaround: Use the function from the grid menu or re-bind it to a key combination without a modifier key in config.cfg
  • Bug: The grid axis alignment bias percentage setting seems to be ignored now, this is a feature designed to make it a little bit easier to aim for the grid axes. Seems I messed up with the config there.
  • Workaround: You'd mainly use this feature to more easily move things along straight lines -- you can use the arrow keys for that too.
  • Usage problem: VMFs loaded in Hammer display textures in a strange distorted way.
  • Solution: Select the affected brushes, bring up the texture inspector and assign an alignment (World or Face) - MB2CDATVMF applies a top-down projection alignment to everything by default.

Valid since MB2 v. 2.1.0 @ 2009-12-21.

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Downloads - Older Versions
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  • improved the visibility of the mode indicator by adding a background to it
  • added mode indicator texts for almost all instantaneous functions
  • added display of grid tile size when changing the grid resolution
  • added Overlay.ModeIndicator.BackgroundAlpha, Overlay.ModeIndicator.BackgroundColor and Overlay.ModeIndicator.InfoDuration properties
  • added Grid.Cells.CellDisplaySize for specifiying the displayed measurements, set to 16 for Valve Hammer units
  • removed unused property range settings from the file format
  • fixed small errors in the file format specification
  • added Grid.CenterInSelection command (idea by cheesemoo0 of SHIFT Development Team)
  • added Camera.Pan, Camera.Orbit, and Camera.Zoom commands for navigation without the need of the fly mode
  • added Camera.OrbitToolXMultiplier, Camera.OrbitToolYMultiplier, Camera.PanToolMultiplier, Camera.ZoomToolMultiplier properties
  • fixed that when the first new property is created, the setting that primitives' properties are visualized was forgotten in the menu
  • fixed the help for the mouse icon with the question mark
  • renamed FlyMode.MouseSensitivity property to FlyModeMouseSensitivity
  • changed icon of the grid menu to not suggest a shortcut tied to it anymore (idea by BmB at facepunch.com forums)
  • modernized font
  • grossly simplified the conversion processes
  • fixed crash when adding polygon corners that occurred because of the new key binding system
  • refurbished key binding subsystem
  • the originals and copies of the selected brushes are now retained longer
  • the newbie menu is now closed when the current scene is closed
  • fixed that brushes rotated with Transform.Rotate90DegCW became inaccurate (and in turn couldn't be merged anymore)
  • added hierarchy system
  • added properties associated with brushes/primitives and commands for those
  • added new file format, loading mechanisms are backward-compatible to Microbrush 2 v. 2.0.0
  • added a whole lot more features to the VMF conversion (entities, displacements, aggregates, etc.)
  • added count of selected brushes to the statistic
  • added more visual aids to the common editing modes
  • added a limit to the count of brushes displayed temporarily as wireframes during editing (Scene.Brushes.MaxPreviewCount)
  • added Properties.ShowManipMenu command
  • added Scene.VisualAidColor config property
  • added a visual cue to identify which newbie menu function is active
  • fixed escaping of names which are only one character long (didn't show up at all previously)
  • fixed load and save error messages being omitted
  • fixed that the emphasis flag could be randomized after bringing up the property value menu with multiple properties selected for editing
  • fixes small things in the file loading and saving mechanisms
  • fixed that the selection dialog for the property to display didn't always select the right one by default when it popped up
  • fixed that the emphasis checkbox in the property dialog would forget its new selection state if you brought up a child dialog page
  • fixed a crash and the semantics when dropping a scene file on the main window which had unsaved changes
  • improved rendering performance a bit
  • lowered the default grid axis alignment bias percentage a bit, so the axes are less "magnetic"
  • removed the checks for the GL_ARB_vertex_program and GL_ARB_fragment_program extensions for now, as there are no shaders in use yet
  • renamed cmdline option "-addpolygoncorners" to "-addPolygonCorners"
  • reorganized existing property commands
  • the visualized properties are now directly tied to the manipulated properties
  • the "original" and "copied" brush lists are not anymore discarded even when just moving the grid around
  • updated naming scheme of some already existing commands
  • total engine update
  • the configuration and resources are now consistently loaded from and saved to the initial working directory the application was started in, fixing "broken configs" after drag-and-dropping a scene onto the exe file
  • the property menu to select one property from is now titled "Select Property", not "Select Properties" anymore
  • when the load dialog is brought up with a shortcut and then canceled, the scene is shown again now without having to leave a blank menu
  • markup codes in control set names are now escaped when displayed
  • markup codes in property names are now escaped in the property menus
  • added Make.Cylinder edit mode
  • added Transform.Scale edit mode
Valid since MB2 v. 2.0.0 @ 2009-11-01.
  • Initial release